![]() bmp filesįixed: Improved auto-detection of game folder, detection of missions stored under "Data\Missions" folderĬhanged: Mission settings window should fit 1024 pixels wide resolutionĪdded: Tileset name and Attributes fields on Mission settings windowĪdded: Custom Text.uib field on Mission settings window (mission. Removed: Editor is no longer distributed with tileset. ini files must now contain name of attributes file.Īdded: Loading tileset images directly from game's internal. ini files placed into "tilesets" folder, instead of loading tileset listįrom "config\tilesets.ini". previously opened on second monitor which is nowĬhanged: Program now automatically loads all all. ![]() It can be changed in case game loads maps/mission files from different locationįixed: The UI components now should not be messed up on systems where scaling is set to different value than 100%Īdded: Highlighting events having selected condition featureįixed: Program now checks, if window would appear off-screen (i.e. Window is open and is on background or minimizedĪdded: "MissionsPath" setting in. building marker, current block) not showing when Mission settings or Events/Conditions In order to avoid duplicate entry in mission launcherįixed: Editing marker (i.e. AUD files in "Data\Music" folder)įixed: Set Attack Building Rate event: value is named "Arrack rate" instead of "Unknown"įixed: Casualties condition: "Flags?" value renamed to "Proportion" and changed to floating-point number typeĪdded: When temporary "TESTMAP.MAP" file is saved, the map name in ini file is renamed to "TESTMAP" Removed: Draw concrete option (now is always on)Īdded: Play Sound event: now provides dropdown list of sound names (loaded from "samples.uib")Īdded: Play Music event: now provides dropdown list of music names (list of existing. Show grid) are now toggle buttons below minimap instead of Settings menu items Klofkac has released an update for his Map and Mission Editor, this time reaching version 1.3.Ĭhangelog: Fixed: Size preset buttons in Tileset window were off by one positionĬhanged: Some options (i.e. ![]() Added: In structures mode you can erase structures when right button is held and mouse is moved.Your changes are automatically applied when you switch to a different event/condition, on closing window and on saving a map. You no longer need to click Apply changes button or press Enter every time you do a change in a mission or event. Added: Automatic “Apply changes” in Events and Conditions window.Added: Crate counter (to be used when static crates are supported).Changed: Simplified “Launch with settings” dialog Fixed: Worm spawner is now treated as a normal unit and is counted in map statistics, which now give the exact proper number of total structures in a map.If you set the config “CleanUpExtraModFilesAfterLaunch” in D2kEditor.ini to true, it will automatically clean up all extra files after the game ends, so it will leave your Dune2000 folder clean and in same state as before launch. Added: Mission launcher feature (replacing game files with files from mods folder).Fixed: Finite spice blooms now have proper names (number of respawns) in misc.Added: Manuals (mapping manual, event and condition manual…) are stored in “doc” folder and are accessible from Help in main menu.It will import samples.uib entries as well as. Added: Export and import unit voice data. Added: You can edit Samples.uib entries in structures editor and rename sounds in Sound.rs.You can edit image’s frame size and offsets. You can import building/unit icon by clicking on that icon. ![]() You can import a 256-color paletted bmp image and you can import your custom palette this way.
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